“16×16 Dungeon Crawl Assets” is a collection of trichromatic tiles, objects and monsters, all 16×16 pixels in size. The theme and the orthogonal perspective are inspired by the Zelda underground dungeons, but meant to be used for turn-based roguelikes and dungeon crawlers, but with some additional effects and animations, it could be also used for games with an active movement.
All graphics use 3 colors only, which can be easily changed with any proper graphics program (like GIMP) or, depending on the framework/engine, in-game. With this color palette restriction and by scaling up the graphics, you can easily achieve a “Game Boy”-like aesthetic or use the assets in fantasy consoles like PICO-8, where color and size restrictions are relevant.
The contents are:
The graphics come in one spritesheet as well as in the form of single PNG files. There is also a little example dungeon made in TILED and exported as both a project file and a PNG file together with some explanation text to show off some of the tiles, objects and monsters.